#ifndef SPHERESHAPE_H
#define SPHERESHAPE_H

#include "Shape.h"
#include <QOpenGLTexture>

class SphereShape : public Shape {
public:
	SphereShape(Point poisition, float radius);
	~SphereShape() {
	}

	void init();
private:
	std::vector<float> sphereVertices;
	float radius = 0.0f;
	Point* points;
};

#endif